Step 2. 2. Easy! Experience Points (XP) Received: 1200 Killed the giant firaxan shark Disable it and then search the footlocker near the top of this room to find another Sonic Emitter, a Medpac and another Scientist's Memo . When you're ready to start the story quest on Manaan you'll want to head over to the Republic Base found in East Central. Click on the Start menu, type in Device Manager with Start menu open, and select it from the list of results by simply tapping the top result. But you can't do anything to me - I know too much! Remove your other team members and speak with him alone. Be prepared for seemingly endless waves of enemies. 4. Follow the pathway around beyond that doorway. Once you're inside the Sith Base our main story objective includes obtaining the Data Module and the Datapad. Your Jedi should have Heal, use it often. You can persuade your way out of paying the fee if you have the skill. 5.Then play the game. Another Firaxa approaches from the right. Web1. You know where you go on the active menu to use enhancements and activate shields? En route you'll run into Darth Bandon and two Jedi Knights. The northeast pressure door may be the quicker way to get into Kolto Control from the sea floor, but it's also the more heavily guarded. To kill the shark - the dark side option - I seem to recall it being as simple as selecting the right option when interacting with the tank controls. AFAIK, the only way you can stay on Manaan is by not killing the Firaxan shark. And with what said, four Dark Jedi come through the doors and engage in battle with the Jedi and your party. You will likely die a couple of times on your way to Malak, so save (even in the middle of fights) so you don't have to backtrack much. Practice the track first until you feel confident. Okay, I did it. He frantically tells you of his plan to escape these waters and the crazed Selkath "mutants" (as he calls them) back in the underwater base. Here you can go right or left. Good times all around. The harvester malfunctioned! Walk to the east and use the Sonic Emitter to kill the Firaxa sharks when they get too close. Take the door north and then head towards the west. Answer his questions as honestly as you want, or straight-out lie; simple facts when the trial gets underway will set you free my dear man. Remember - if one character dies in this onslaught, he won't be revived until this battle is over, and this battle can literally take 15 minutes of your time. New comments cannot be posted and votes cannot be cast. He seems to know something about the Star Map but is unwilling to help you unless you do something for him. 4. Then load your save and talk to Malak again. The first part is not terribly difficult, but don't be fooled into thinking this is an easy battle by any means. Transfer from injector to container Transfer from injector to container. Once through the elevator and on the next floor, another cutscene with Darth Malak and Bastila takes place. Regardless, you'll need to fight your way to her. Youll get light side points for turning them from the dark side. The door behind them leads to the second deck of the Star Forge. Tank Pressure Controls Here are the steps needed to get the container to 4 million sangen of pressure and make it explode. WebKotor is a coastal town in Montenegro, surrounded by fortifications built during the Venetian period. Unknown World - Once you've collected all 5 Star Maps you'll be able to crash land on the Unknown World. Take a look at the computer console and Disable Force Field. I wanted to kill a giant firaxan shark, so I poisoned it. The one benefit of having Bastila is that you won't have to fight her later on. Okay, I did it. Help the Jedi fight these foes off and search their bodies for any goods. Additionally, it's taking mercenaries left and right to protect the Republic people down below from dangerous Manaan creatures, but most have died. If you are very good at hand-to-hand combat (lots of strength, you're a Jedi Guardian), then you'll want to stim up and take it to Darth Malak with your lightsaber. By putting it in the harvesting machine and venting it, it will spread through the water and Main Knights of the Old Republic Walkthrough. 2. Speak with everyone here and ask them about Sunry and Elassa. You can also use the Windows Key + R key combination in order to open up the Run dialog box. There's a footlocker by the southeast wall: From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars: Knights of the Old Republic/Kolto Control, https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Kolto_Control&oldid=806551. In here, you will do battle with nutty Selkaths. Go where you haven't yet been in the Star Forge and chances are you're on the right path. The Sith should be no match for you. It won't take long before he backs off. Can you save sunry Star Wars knights the old republic? Walk rightward, killing sharks as you go. first you fill the three holding fing then you put the three Here you'll meet "insane" Selkaths. Go forward through the door now, where you'll find a purple force field blocking your way through one of the corridors. If you're a Jedi Consular or just not strong enough to handle Malak's onslaught, then the following strategy may be your best bet. Help the Jedi fight these foes off and search their bodies for any goods. This worked for me. Going right leads to a dead end. With the machine gone, the giant firaxan shark lost interest and returned to wherever it had laired. Essentially you're given two paths on how to return everything to normal - one path will give you Dark Side Points and the other Light Side Points. The only other ending is the alternate ending explained above. Two of them are arguingas you leave the docking bay. One is a sneaky level 8 Soldier: There's a footlocker by the east wall, to the right of a door in the east wall: By the inside northwest corner to the east of the southeast pressure door are two large lockers: The east end of the room is also mined, although not as heavily: Around the corner to the northeast there are only three insane Selkath: another sneaky level 8 Soldier attacking with poisoned claws, another level 10 Soldier specializing in using Sonic Pistols, and a non-specialized level 12 Soldier: There's the corpse of a Republic soldier and a footlocker by the east wall: Beyond the door in the east wall of the northeast airlock, and the door in the north wall of the southeast airlock, is a pressure chamber with a massive fan rotating overhead and a computer panel mounted on its southwest wall, a force field spanning its north side and a door in its east wall, beyond which is a room with footlockers in its northeast and southeast corners: A human male named Kono Nolan and a female named Sami stand on the north side of the force field. Head out of the docking area and follow the passage along to the right. Choose whatever guide you need for the planet you're going to below. Fix 4. I wonder if one of the game authors here will update a faq describing this method. 2. Well there's someone named Shaelas in the Cantina here in Ahto City who will be happy to hear this news. Fill injector pod. When they are slain, inspect their bodies for any goods they might have on them. Kono says that you should poison it, and has given you a canister of some sort of blister agent they developed to use against the sharks. I guess you'd find out anyway: the harvesting machinery released a toxin into the water. Also remember that Bastila is strong in the Force, so stay away from Persuades at all cost, they will not work. [Hot Take] Why the DS path on Manaan is not only not DS, but is the moral choice. If you follow the dark side visit Hulas in the East Central area of Ahto City. Before going out there, get the Advanced Medpac and Repair Kit out of the footlocker there. Once through the door, more Assault Droids will be there to greet you. They are of little difficulty, but definitely harder than most droids we've come across thus far, mainly due to their built-in shields. Once the trial is over your charges will be dropped and you're free to go. Then search the footlocker in that room for 2 Frag Grenades and a Sonic Grenade before going left into the next room. 5.Then play the game. Scan this QR code to download the app now. Archived post. You're going to want to head to the Republic Embassy next where you'll want to speak with Roland and give him the Data Module. Dark SideYeah, you don't get this cutscene because Bastila is already on your side. Once through the door you'll face off with two more of these droids guarding another door. 4. to destroy the harvester so the giant shark will calm down you have to go to the control panel near it and fill injector to max transfer from injector to container Basically, so long as you hit both Door Controls in the main room you'll be able to pass through each corridor with no issue. You came across a Selkath called Nubassa. To the left of the door you came into this room via, there's a mine on the ground. Otherwise go into the computer room and try to decrypt the passcards from there. Tell him what happened below, and he'll thank you, give you experience and Credits and bid you adieu. There will be a long scene during which you'll be put on trial. This was me in my first playthrough actually, like sure the poison could possibly harm the Kolto preventing harvesting but it would 100% get rid of the shark, where as destroying the machinery would 100% stop kolto harvesting but If you decide to do the assassinations youll be rewarded quite well but will also score dark side points. Right-click the swkotor.exe file and select Properties. Once again the Selkath will detect the explosion and take you in for questioning. Convince them that the Sith are evil by bringing them the pin of one of their friends who was killed by the Sith in one of the rooms in this area. var today = new Date(); Once finished, load up your save and face Malak for real. This submersible will take you deep underwater to an underwater Republic station. It is official - your confrontation with Bastila is inevitable (for you Light Side folks). Kidnapped Selkath Youth Copyright Here are the answers for decrypting the passcard: Sixth Sequence: 1 0 8 3 32 5 128 > 7, 2 to the power of 7 = 128 (so the answer is 7), Now that you have the decrypted passcard or the passcode continue to the Sith Base. You'll encounter more of the cream-of-the-crop of Darth Malak's Sith forces. Youll meet a lady called Elora whose husband, Sunry, has been captured by the Selkath and accused of murdering a Sith warrior. A Sith diplomat will be there. When you try to use it, they panic: There are 60 seconds to complete depressurization, and there's a warning every six seconds. Here's how the combat should go down after freeing (or absorbing) the captured Jedi souls: Use Force Wave to knock Malak down, then perform one of the following: Heal, stim up, cast a Jedi protection power, do a distance attack like Throw Lightsaber. WebIf you poisoned the shark, you'll be permanently banned from Manaan unless you do not give self-incriminating answers to the court (see above), and threaten them in turn. If Malak had not intervened and betrayed Revan when he did Game Crashes after Speaking to Alien Prisoner. Youll be free to go. Otherwise, get off of the ship and choose your party. I hope it'll work for you. Tell the Selkath Bwalass that you dont need an arbiter. . There is no one way to do this, you basically just keep trying different things until it eventually works. Speak with the two people on the other side of the force field. Talk to Roland at the reception desk and ask him about the Star Map, he'll have information for you but will be unable to tell you anything until you help him out first. Tank Pressure Controls Here are the steps needed to get the container to 4 million sangen of pressure and make it explode. The harvester malfunctioned! Note: Once we uncover the PC secret ending, we will add it to this section. But if you destroyed the machinery without poisoning the Firaxa and you STILL got banned, you most likely chose the wrong dialogue. Back on the surface you will be taken into custody by the Selkath regardless of which path you chose. As soon as you leave the Sith Base, you are apprehended by the Selkath authorities. On the left side of the trench by its north wall is the kolto control panel, with the fuel injector pod to its left and the container pod to its right. You'll immediately be attacked by a group of Sith enemies, once defeated you'll be able to ride the nearby elevator up into the Sith Base. What is wrong with reporter Susan Raff's arm on WFSB news? You will still be allowed to land on Manaan in the future but you will never be allowed outside of the Docking Bay as the doors will forever be locked. Because it was tested already. Do not approach until you've used the control panel to poison it or destroy the harvesting machine. to destroy the harvester so the giant shark will calm down you have to go to the control panel near it and fill injector to max transfer from injector to container As you gain control of your character in the Ebon Hawk after successfully landing your ship in the Star Forge, go towards the exit of the ship and get off. It'll get you Light Side points, but feeding poison into the ocean will get you Dark Side points and kicked off of Manaan. I guess you'd find out anyway: the harvesting machinery released a toxin into the water. There's a pressurized door locked from the other side there, and a dud-door on the left. You found one of the Star Maps in the ruins it had been guarding. Let's put ourselves in the shoes of the hero we play as: He knows that an aggressive giant firaxan shark that he cannot defeat in battle is guarding the Star Map and that people who tried to emerge to the surface all had a shark incident. Darth Malak isn't surprised at all and tells the Dark Jedi to dispatch the ancient fleet of battle droids on the Star Forge to take care of the intruders. He is a member of a secret group for the Genoharadan. Continue down the hallway to the east and youll find a console that will allow you to download the area schematics. Click on the Start menu, type in Device Manager with Start menu open, and select it from the list of results by simply tapping the top result. I wouldn't recommend the method if you're playing Light Side though, as poisoning the shark and later reporting it to Roland Wann gives you Dark Side points. It really doesn't matter if you've talked to him yet or not, though - if you've followed my walkthrough, you already have the information he needs. Do not use Heal. You can use it to either feed toxin into the vents (dark side points), or use the tank pressure controls. Go through this door and through another door to come out in a new part of the Star Forge. When you leave the Republic Embassy, you'll be picked up by the Selkaths yet again and brought to court for the "destruction" you caused down below. This is the final showdown and the end of the game. If you ban us, I'll tell that the kolto is destroyed! Go forward through the door now, and through another door, where you'll run into a Twi'lek. Keep an eye on your health throughout this long battle, and remember the vital words I told you earlier - if one of your party members here dies, he won't be revived (as it has been throughout the game) until the battle is over. Use the computer terminal to decrypt a Sith passcard. Click on OK and Apply to save the changes. But you can't do anything to me - I know too much! This will allow you to get to the other side. The Sith will unconditionally win the war. [A moderator or administrator was deleted at the request of this message]. When you head into the West Courtyard take Jolee with you. 2023 GAMESPOT, A FANDOM COMPANY. WebAfter killing the giant shark with the toxin and making it up back to the Republic base, you guessed it: the instant you open the door the Selkath are waiting there for you. Talk to him in the Cantina and, if you haven't yet talked to him up to this point, he'll tell you that he's curious what happened with the young Selkath that are basically missing in Ahto City. And with that, he gives you 500 Credits. What form to be used to be a member of philhealth? fing and put the the three holding into the five holding fing and Fill injector pod I've already looked for a way to get myself unbanned, and it does not seem to be possible without reloading the save, which I really don't want to do as my last save before getting banned is about 6h of gameplay away. Now, go back to the room with the scientists. Off of this corridor are several rooms, some of which with goods, others of which have pressurized doors that'll lead you into the oceans of Manaan. Transfer from injector to container https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Hrakert_Rift&oldid=818409. It's not my fault! However, you're incapacitated for the first and last six seconds, so you only have 48 seconds to do something. The passcards are in the next room, the computer room. 3. Fill injector pod. Work your way into the next room and take out the Selkaths. Continue north and go out another pressure door to the ocean floor. Easy to defeat, no worries. Show him your passcard, if thats the path you chose, and hell let you in. The trade-off in terms of the game is that on the Light Side you fight Bastila but don't have to fight your own companions (remember when you killed Jolee?) When Malak gets up, quickly cast Force Wave again. If you do end up in combat, exit combat mode immediately. Past the training area youll meet a Dark Jedi Master with some Selkath assistants. and our Keep that particular part in mind for the final side quest of the planet (in a little while). The story goes like this - basically, the Republic has broken the treaty with the Selkath and the Sith and has gone underwater in Manaan. 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