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yuriko edh primer

In that sense, our evasive 0 and 1 drops are first and foremost in the deck to get Yuriko online as soon as possible to help us grind for advantage. We are in blue, and that means we have access to Rhystic Study. Even with a very low curve, the extra damage incurred with each attack will help take turns off our clock. A good set of removal spells is essential for any commander deck. There are two more cards I want to mention in this section for their ability to speed up our clock, or else restrict our opponents from playing the game. 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So not running it makes a lot of sense as it plays out very clunky. This means we're more likely to have more success aiming for a "Ninja-less" Ninja deck, which is made possible by cards like Arcane Adaptation. The only card filtering option I've retained is Sensei's Divining Top, largely because the ability is reusable. Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. Contact | The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. Given that our creatures are so cheap, replaying them shouldn't be an issue. This deck has a very low land count compared to most other EDH decks, so we need our counterspells to be as efficient as possible. Let's check out what this deck has to offer on the "Fatties" end. The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. Toothy, Imaginary Friend Commander / EDH. I've found that this card is incredibly powerful and very under-represented in Yuriko lists I've seen. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. However, my playgroup is particularly hostile to Rhystic Study. It is also important to note that you need to be careful with casting Insidious Dreams particularly if you are playing against a control deck with lots of counterspells. Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. Once we have a Arcane Adaptation or Conspiracy, Kindred Discovery suddenly becomes one of the best draw spells in the deck. Navigation. As mentioned earlier, the topdeck manipulation category can be divided up into 2 sub-categories: When deciding on cards in this category, I prioritized instants over sorcerys. We will use enchantments to turn our creatures into Ninjas to enable Yuriko's triggered ability and tribal synergies. Also, I love the flavor of ninjas dropping from a flying contraption! Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. If we can assemble this synergy, we'll have no trouble refilling our hand and racing ahead of our opponents in card advantage. I'm a Timmy that loves Green, Creatures, and Lands. In my old casual days I used Dauthi Slayer and other creatures with Shadow to achieve this, but today we have better options, like Triton Shorestalker for instance. Another way is to chain extra turns: Another turn = another combat step = more Yuriko triggers. That all changed with C18 when Yuriko was printed, and the tribe got a whole lot of support when Modern Horizons released. The changelings are obviously good because they are also ninjas, the merfolk are good because they are 2cmc and unblockable, and Wingcrafter is great because it can later give evasion to your ninjas who are on the board. Of our 30 creatures, 27 of them have natural evasion. After looking at this deck, I know what you're all thinking: "Most of those creatures suck!" Basically the important parts are topdeck manipulation. This approach to the deck was also not afraid to play big expensive cards like Enter the Infinite, Draco and the like which were almost never cast, but served well to kill the table with multiple Yuriko triggers. But I still might put him back in some day for old time's sake. 0 0 54. Yuriko, the Tiger's Shadow got so many new ninjas in Modern Horizons that we can build a top tier tribal deck on a budget.DECKLIST: https://bit.ly/2xW0bUCTha. There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. That's not a cEDH thing, mostly a Yuriko thing. I think this build is powerful and effective, and is truly great fun. A consideration I made while building this deck was how to keep opponents from simply "cracking back" and killing us with their own dudes after we've attacked. While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. The most common way this deck wins is by tutoring an extremely high cmc card to the top of our library, like Blinkmoth Infusion or Draco. The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. TappedOut.js Blog Widget, Kamigawa stuff! I have a modest collection, and can afford to spend probably $50 at the moment for additional improvements. There was just one problem: Vela is really expensive to cast. 0 1 83. Yuriko does provide us with a lot of card advantage on her own. The reason being that you can use them after your ninjas have dealt combat damage, in response to Yuriko's trigger. Complete Comment Tutorial! Among our tutoring options, I aimed for some of the cheapest options, given the low curve and low land count. It's better to just go low-to-the-ground with more ninjas and kill stuff with Yuriko. At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. But it's useful to have other sources of card draw, especially when they're ninjas too. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. Hypnotic Siren scales nicely with the state of the game, and will let us steal opposing creatures in the late game. It's also worth noting that we are pretty psyched to steal any Equipment, so maybe make friends with your opponent playing Nazahn, Revered Blacksmith (shout out to Mason at the Underdog's Corner). Discord Server | It will eventually go in for sure. I finally got to play enough games with the new cards from Kamigawa that I feel confident enough to update my decklist. What's not to likew? Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. Its a great play to make him unblockable with the thopters, then ninjutsu in a ninja, only to recast him and make more thopters, which can enable more ninjas themselves. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. 15399 decks (0.629%) Rank #3. Because our creatures are mostly evasive, and because we plan to go wide, even a little bit of team pumping will dramatically increase our clock. Here's a few things that I considered when deciding on removal spells: Does it have a high cmc? Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. However, like we pointed out when assessing our protection options, we don't particularly care what our opponents are doing as long as they aren't disrupting our board or combo-ing out. This card was only ever in because prior to Neon Dynasty he was a ninja that could hit the board for a ninjutsu cost of 2 and start racking Yuriko triggers. Simply put, Edric is just too good of a card; he comes down, you attack with your creatures, and you profit. I didn't end up including this card because it seemed too "cute," but it could be a fun option if you're in a Wrath-heavy meta. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Even though a couple of these cards wouldn't ruin the function of the deck I'd personally rather not. Yuriko is an interactive commander whose ability allows us to circumvent the commander tax. Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. As far as ninja enablers go, there are many, many options in today's game but the eight that I've chosen I believe are the creme of the crop. It is ninja tribal in cEDH. Primer I like the high ceiling Door offers, and unlike Coat it's a non-symmetrical ability. The most obvious benefit of this lower cost is that we will have to invest less mana initially to get our Ninja strategy activated. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. Thank you all for taking the time to read my article! This is often times the easiest and most effective way to win. If you have any questions/comments/suggestions feel free to leave a comment! It's a buy in tournament with prize support and as such they are not allowing proxies. 0 0 44. philip 1 minute ago. Yuriko. Commander / EDH One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. All of these guidelines play to Yuriko's strengths, and will guide how the deck is built. This was great until Maskwood Nexus was printed. Card Kingdom: $0.00 TCGplayer: $0.00 Export to Archidekt Export to Moxfield . Tetsuko Umezawa, Fugitive is great because he also grants evasion to most of our ninjas, which is awesome. Of these, Arcane Adaptation and Conspiracy are our best options, as they change the creature types of the dudes in our hand. Copied to clipboard. Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. They also function as enablers for Yuriko in your opening hand. Second, we're likely going to play out our hand pretty quickly. These cards are great because they not only provide great value throughout the course of the game, but can help us to finish well also. It is a testament to Yuriko's power that she can and is played in cEDH. Edric is cheap, and his access to blue means that we still get many of the better evasive creatures. However, he doesn't have evasion himself, and costs four cmc to cast, which is a higher rate than we would want for this type of creature. I originally included cards like Ponder and Preordain as ways to stack the top of our deck, while also giving us a means of digging towards our Ninja enchantments. Baleful Strix, Looter Il-Kor, Wharf Infiltrator, Cloud of Faeries, and Shadowmage Infiltrator each represent additional options for drawing cards. Tempo Swan Song, Counterspell, and Negate each provide us a catchall for the spells that will give us the most trouble. [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. We need to have a powerful suite of counter magic to back up our ninjas: Casting a counterspell for free is about as good as it gets. Yuriko can be built with a variety of power levels in mind. I also realized that the leaner the curve became, the more likely it would be that we could frequently have Yuriko on board and also have a party of Ninjas to brawl with. Insidious Dreams can also just be used as a value piece if you aren't ready to win but want to claw back from being behind. The key here is that Image offers us this ability for two mana. We've addressed the creatures and the Ninja enchantments, so we turn now to the supporting cast. In many decks there is one card that is "the best card in the deck" that is always worth tutoring. Our curve is just under 2.5, which this means two things. The longer I brewed, however, I began to realize that quantity was probably more valuable than quality, since our tutor count is so high. Okay, so realistically, we don't have any creatures that qualify as "Fatties," at least not as much as I'm used to when playing green. We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. while also having the option to win at instant speed on an opponent's turn. Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. That being said, we will play 2+cmc enablers only when they have other advantages that make them too good to pass up. Commander / EDH It might not seem like it at first, but 2 mana is very expensive for an enabler. In the current version, we can't justify Mirror Gallery, the generic Clone spells, or even Helm of the Host (which still works but is too costly in cmc) any more. Morrison103 1 minute ago. I'm excited to try out Larceny because it should have devastating implications for our opponent's plans, and I imagine we'll often be leaving them without many options to combat us. We also are running lots of great tutors. This isn't to say that Yuriko is merely a worse version of Edric. This is a perfect Bitterblossom deck, as we'll appreciate as many evasive creatures as we can get. I'm not going to go into much detail about Deepfathom Skulker here. This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. Competitive EDH Decklist Database . The only thing better than Yuriko triggers, after all, is multiple Yuriko triggers! These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. Scheming Symmetry can get us any card we want and put it on top of our library for some Yuriko damage, but can also be used right away if we draw it with Yuriko. There are times in Yuriko where you have a bunch of ninjas and just want to dump your hand and go for it, hoping its enough. I still need to find a place for it though. I've also talked about a few cards that nearly made the cut, like Obelisk of Urd and Rhystic Study. I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! It's possible we may need more cards in this section, with stuff like Pact of Negation and Spellstutter Sprite, but for now I think 7 options is enough to keep us in the game. Added a changelog! A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. As such, the only thing Yuriko really has to fear is being stolen with Control Magic spells and abilities or hit with an Imprisoned in the Moon type of effect. Ideally, we want to be in a winning position by turn 6-7. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. Sometimes this will simply be the end of a war of attrition. On the primer you can read more about it. Yuriko is almost always the fastest deck at the table. You can now import it in the MTG Arena client. It is yuriko but with lots of Ninjas. First, Yuriko's triggered ability carries with it some burn damage, meaning that we don't have to be as concerned with the pump effects that an Edric deck might need to close the game. I have tried being able to manipulate the top deck, but I can't figure out the mana to do it repeatedly. In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. Check out the changelog if you're curious what I added/cut. Side note: My play group plays a lot of black, so Snuff Out can feel pretty bad. Even Brudiclad, Telchor Engineer has the potential to go off the rails in very fun ways, but today we won't be discussing any of these. Both Swan Song and Spell Pierce can't counter creatures, but we don't care much about creatures anyway. However, there are still a few cards that I considered that are worth taking a look at: Necropolis Regent was one of the anthem effects I considered early on and ultimately cut in favor of Door of Destinies and Coat of Arms. Privacy Policy. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. I love the joke of throwing it for 3 million damage, but don't want to ruin games and nights. Attention! That's until you consider that we can copy Yuriko, and now draw two cards and inflict twice as much burn damage for each attacking creature. It turns out that blue and black have trouble with most noncreature forms of removal. Over time I want to get those blinged and autographed since it's my first deck. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. The two most obvious options here are Coastal Piracy and Bident of Thassa.Deepfathom Skulker also fits in this category, although I'm less than enthused by its high cost. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. We don't care that most of our creatures are french vanilla because as long as they're Ninjas, Yuriko gives them the only ability they're going to need. Its a great card and if you have and like it by all means play it. Nonetheless, I found that too often I didn't have enough good targets for it, and when there aren't good targets it's a vanilla ninja without evasion, albeit a beefy one. When we need to deal with the entire board, we tend to run blue-based board wipes as these bounce our ninjas back to our hands where we can re-use them. I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. What's particularly excellent about Student is that, in this deck, it's a Phantasmal Image with no downside that counts as a Ninja even if it copies our opponent's Progenitus. I know what you're all thinking: "Scot! Most of the time I become arch enemy before I can pull a win, and I hear that's pretty common for Yuriko. If the game goes on much longer, we can be overwhelmed by our opponents' more expensive and powerful cards. You can easily tone it down by cutting the free counterspells like Fierce Guardianship, or by cutting the one mana tutors such as Vampiric Tutor. People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . While people seem to have varying opinions on this year's offering, I think it's fairly safe to say that we've gotten a bounty of awesome new legends and planeswalkers to lead us into battle. It's also worth noting that we can activate Witch politically as well, buffing our opponents as they attack each other. By the way, please don't be intimidated by the cost! This means that you're the primary target for your opponent's interaction. New. Dimir Infiltrator is 2cmc, but his transmute ability allows him to function as a tutor for any 2cmc card, which is great whether we use him as an enabler first or not. Let's go back in time and discuss the impetus for this deck. Our next round of creatures is a little bit bigger, and offers a bit more utility. It was replaced by Solve the Equation, which is always good and in much more demand in this deck. Following year, she made her film debut in Taifu to Zakuro. Playful OwO Commander / EDH. Another thing that is great to get going in the early game is some top-deck manipulation. Really, there are a very small set of NON-evasive 0-1 drops that make the cut, and each have a very specific purpose. Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. We have several cards that use this sort of effect, and we'll talk about them later. I'd really like to have a battle-cruiser, mid-, and high-level, trio of combat centered decks with unique approaches to how they win. I want to make my Yuriko deck "High" powered on PlayEDH. This pushes us in a direction of caring about cmc for reasons other than mana curve. I was part of a game where an opponents played Study, and was the perpetual target for the rest of the game. Before we delve deeper into our creatures or any of the other goodies we're packing, let's take a look at these key enchantments. We might also want to grab the best card on the deck. She portrayed Anne Yuri in the Japanese television series Ultra Seven (1967-1968) and subsequent appearances in other Ultra Series film and television and projects. For those of you unfamiliar with the way a typical Edric deck operates, I recommend you do a quick browse of his EDHREC page here. View User Profile View Posts Send Message . AP45054 1 minute ago. This ability isn't just a win-con, but more importantly, card advantage. Once we've successfully achieved this synergy, it shouldn't be difficult to load up Door with counters, and we should be in great shape to take control of the game. This will let us double up on Yuriko's ability, and fits nicely with the creature strategy we've established. And you're right! That being said, ninjas tend to have abyssmal damage on their own, so you don't gain life off of him, and he doesn't have ninjutsu, making him dependent on other things giving him evasion. Attention! )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? Ramp is one thing that Yuriko decks are not very good at. The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. Yuriko decks are already incredibly mana hungry and this card just adds even more strain. Welcome to my Yuriko primer! https://www.moxfield.com/decks/IQMMoWTVcU6U1bTb-2epvA. Turn 2: Use to ninjutsu Yuriko, then discard a card to hand size on your cleanup. This is my first commander deck, and I'd like to push it into PlayEDH's "High" power level. This is the most challenging part of playing Yuriko. In order to sort out exactly what all this means and why it is brilliant game design, it might help to look at a classic ninja and understand how ninjas work generally. The more subtle benefit is that we can tutor for it using the Transmute abilities of Dimir Infiltrator and Muddle the Mixture. It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. The last inclusion, and easily my favorite, is Sakashima the Imposter. Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. Other people can view your private deck by using this url, Dimir, Other People's Decks I Like, Killer Deck Lists, decks, Ninja, commander, edh, Uncategorized, Get this, EDH, Try outs, EDH, yuriko, Future Decks, Spotted in the Wild, Commander, Interesting/Fun Decks, General Decks of other People, Favorites, Inspo, Decks I want to build that others made, tribal, deck, Ideas for future Decks, EDH, My Decks!, Inspiration, Motivation, blue black, EDH, EDH Wishlist, Ninjas, Favorites, Cool Decks, Comparison Decks, Builds, Commander Decks, Expensive Decks wot im Interested In, Seems there are no cards in the Acquireboard. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. But, being able to deal that much damage when put on top of your library using something like Vampiric Tutor or Brainstorm has game-ending potential, and I don't think I could live without them anymore. I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. Thus with Edric died my interest in the unblockable creature archetype Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. In the pre-Modern Horizons version of the deck, our favorite thing to do was to copy Yuriko as many times as possible, using Mirror Gallery as a workaround for the legendary rule. Godo has a fantastic primer that immediately got me interested to play the deck. I suggest running [ [Conspiracy]] over this. If you can't see my ninjas, you may only be a few extra turns away from death!". This deck relies heavily on having a creature on board at all times, so there are not many situations where we want to destroy all creatures with something like Damnation or Toxic Deluge. DMCA requests | Privacy statement | Articles and comments are user-submitted and do not represent official endorsements of this site. In my meta, if your deck relies heavily on your commander, and your commander is a primary target, you won't be doing much of anything. I've loved this card in other tribal decks, and think it could have a great home here. With the London Mulligan we effectively have three shots at our opening hand, so eight with a bonus is a pretty good number for us. One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." I've been playing commander since 2012, and I spend my free time brewing decks and exploring new strategies. This points us in the direction of a ninjas tribal deck. But now that we have a critical mass of ninjas, its not necessary to include as many enablers in our deck. What we'll be looking for, first and foremost, are cards which grant all of our creatures evasion. They're especially important when playing Yuriko since our game plan relies on dealing combat damage to our opponents, so clearing a blocker is a big deal. There we have it, ladies and gentlemen. The only house rule I've ever played by is to allow [[Gleemax]] into the 99. Since Yuriko was spoiled, I've been able to think of few other things than this commander I think there's a lot of potential to make Yuriko a powerful deck, and I think she'll stand up well in comparison to her contemporaries. Ertai Planeswalker. Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. Can we cast it cheaper than its cmc? My version of the deck is far from perfect.

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