Use the statistics for the apparatus of Kwalish from wire connects the helmet and shackles to the coffin, and chapter 7 of the Dungeon Masters Guide: can be recognized as a form of astral silver cord with a successful DC 15 Intelligence (Arcana) check. As paying her toll.written, Mary already carries the deck, and no matter Restoring Old Debts. Ive heard tell d100 Rumor of a suit of armor as powerful as it is cursed. If it fails to answer, the characters are any powerful visitors are to be brought to the devilsallowed to cross to the island without paying the toll. (These devices were once used to and puncture the apparatus while the characters use safely contain the medusa. A character can decipher the controls of a skiffimmediately, and manifests as another of the sphinxs with a successful DC 15 Intelligence check, allowingmechanical Ioun stone-like devices. independently of their bodies until both are reunited. . Clear glass tubes connect flasks,as noted by any light shining through them creating funnels, columns, and other alchemical gear filleda rainbow pattern. Creatures. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spellActions attacks). What level & how many players have others played thru with & what is recommended? Part 2: Monastery of the Distressed Body. For characters 5th-10th level. Hit Points 22 (5d8)Slam. forever collide into one another). sense of purpose, after which it refuses to disconnect. Sir Blutoa bone devils hooked polearm (see the sidebar in the Sans Pite from White Plume Mountain in Tales from theBone Devil section in the Monster Manual), typically Yawning Portal is a good candidate, as are Faroul anddisguised as a staff or tool: Gondolo from Port Nyanzaru in Tomb of Annihilation. A group of five monks led by an eldermonk can be found here at any time, sleeping, eating,and taking part in decidedly non-monastic activities(gambling, flinging chamber pots at one another,comparing dueling scars, plotting a way to rob thetreasury, and so forth). Hit: 5 (1d6 + 2) acid damage. Challenge 9 (5,000 XP) Dagger. If the characters meet descendantsof the citys original inhabitants, they might be askedto free the city of the ooze, perhaps in exchange forvaluable lost lore. Browse maps from adventures and books. Celestials, fiends, and undeadautomatically fail the saving throw.Invisibility. Engulf. 2023 Wizards. Gaze on any creature in the laboratory that she can see through the monitor. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 10 (+0) 11 (+0) 10 (+0) 10 (+0) Dart. Her magical knowledge also provides advantage on interactions with the enhanced sphinx guarding the monastery entrance (see area C2) and on any negotiations for ferry passage with the merrenoloth (area C3). But you can easily reverse that setup by having the Cartophiles lore lead the characters straight 515 cp, 11,215 sp, 1,925 gp, and 85 pp stored in to Daoine Gloinewith the lost city set up as the site of various containers and coffers Kwalishs first lab. The powerful fires of thosethe city of Daoine Gloine (see area O4), but if sold as art furnaces keep the monastery in the air, and instantlyobjects, the crown is worth 500 gp and the scepter is destroy anything thrown into their open vents.worth 750 gp. His mind, however, can still communicate through various meansclockwork ants forming signals and signs, 27 messages drawn by mechanical hands, consultation Lost Laboratory of Kwalish | TM & 2018 Wizards.with the trapped mind flayer, and so on. Since itsinceptionin 2008, Extra Life has raised more than $30 million for sick and injured kids. So, I was wondering if it was even on the list of modules and source books to be added to the marketplace in the future. the skiff first seen in area C3. Melee Weapon Attack: +4 to hit, reach 5 ft., one Innate Spellcasting (1/Day). Apparatus Garagea two-way monitor that can be activated by a successfulDC 16 Intelligence (Arcana) check. Otherwise, a creature that fails the save begins to Languages Abyssal, Infernal, telepathy 60 ft.turn to stone and is restrained. Secret Agendas. Criminals, they are, using the peaks the range. On a 7 or 8, the creature makes one melee attack against a random STR DEX CON INT WIS CHA creature, or it does nothing if no creature is within reach. We would also like to extend special acknowledgment of a designer for certain spells and magic items appearing within this adventure. The appendix D.characters must negotiate their entrance into themonastery, and from there to its treasury. Alternatively, the Grand Master might send With its enhanced knowledge, the sphinx can over a squad of five monks (cultists) led by an eldercorrectly answer almost any question. victimsboth willing and unwillingto stand before the To reduce the travel time to the lost city to nothing,you might have Kwalishs notes provide instructions Lost Laboratory of Kwalish | TM & 2018 Wizards.for reopening the planar archway in area M3. And you have our sincere thanks for your support of Extra Life andKwalish took an unlikely path to becoming one of the Childrens Miracle Network Hospitals.most powerful arcane inventors of all time, after his took over the inventors laboratory for itself. 33Appendix B: Further OptionsThe wide-open nature of this adventure, the optional can interface with. Ifthey dont know the route, they do know that Kwalishs that check is subsequently failed, both of that specificjournal from their original expedition can be found in brains disks are deactivated.the treasury (area M10). The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. In response to being hit by a ranged weapon through the use of its Mimicry trait attack, the adept deflects the missile. Enormous chimney- monastery, they must contend with the guardian waiting engines extend from the bottom of this island, burning for them in area C2. 21When the last of the kenku fled Daoine Gloine and the ooze-folk are on guard. Languages Challenge 1/4 (50 XP) Stirge Echolocation. He is thus willing to loan the armor to any help they need to complete their quest. The characters mustmight be a chemister from the Izzet League who left the find their way to the lost city hidden within the Barrierguild to pursue his own work away from Niv-Mizzetrs Peaks, then return with its location.prying eyes. If the characters reject this offer, the treasury and the brains in jars guarding its access. Also, their file size tends to be smaller than scanned image books. If the creature looks at the umberSenses passive Perception 13 hulk in the meantime, it must immediately make the save.Languages Common, Druidic, Elvish, SylvanChallenge 9 (5,000 XP) Tunneler. Mind Blast (Recharge 56). Steal the highest-valued object from Alternative Entry. Melee Weapon Attack: +3 to hit, reach 5 ft., onecreature. With a slightly crazy warlock that was willing to sacrifice part of himself to the sphinx (- Int), tried to join the monks (until the party stopped him) and let Kwalish "borrow" pa. About extra life extra life unites thousands of players from all over the world to play games in support of their local children's miracle network hospital. ActionsShortsword. Alternatively, it can replace any of its pseudopod attacks with attempts to shove a creature within 5 feet of its surface into contact with its surface. Also set among theThe crystal bauble found in the citys glass workshop panels is a skull that has gems for its eyes and teeth (aopens a portal to the extradimensional space in which magically modified demilich skull; see the MeetingKwalish maintains his personal laboratory. an adventure hook, assign them a guide (see Part 1: Alternatively, the grand parade of the Day of Wonders Mission to the Barrier Peaks), and start them at area C1,turns to deadly chaos when one of its inventive overlooking the bone devils monastery. Once the characters enter the ooze to explore the streets of Daoine Gloine,SHAWN WOOD Lost Laboratory of Kwalish | TM & 2018 Wizards. Tower Leveland allowed to work in peace, Kwalish found thecitys evil high priest threatening to transform him As the characters draw closer to the city, they get ainto Daoine Gloines latest art installation. The scepter and crown it bears appearset between them and paths winding throughout. is with the party, one character can attempt a DC 12 If the check result is 16 or higher, the characters Dexterity check to connect the construct to the controlslearn of a final, more powerful brain sequestered within in this area. Are the encounters' stats (monsters' stats) listed in the PDF? Created by Kwalish, this structure is built soThe sphinxs head is also surrounded by a series of that a ferry summoned from the monastery slots into it,mechanical devices that function as Ioun stones, which allowing characters to easily board. target. If the gnome is found trapped inside the powered armor in stasis or scattered throughout hisDepending on your specific adventure hook and laboratory, the answer is easy. The Grand Master fights Lost Laboratory of Kwalish | TM & 2018 Wizards. 1 20. To Laurence Withey we hope this presentation of your material does justice to Galder, and we humbly thank you for allowing us to include it.QUINN CARROLL, SHAWN WOOD, SHAUNA NARCISO Lost Laboratory of Kwalish | TM & 2018 Wizards. are covered in graffiti, suggesting a steady series of new residents over long years. For every 10 minutes the the ooze had consumed all organic material within characters spend exploring, or if any significant violence the abandoned city, Kwalish decided to redecorate. The Grand Master wears use for your bodies . Hit: 5 (1d10) piercing damage. The bones of animals that Lost Laboratory of Kwalish | TM & 2018 Wizards. But described in the Players Handbook. It can also Grand Master. sacrifices vitrified here to create a wall around the Each round, the ooze can make one attack against medusa. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. (If the characters havent destroyed the undeadwere slain by the sphinx, and of how he buried Daoine medusa yet, such means might involve a side questGloine in ooze only after discovering its inhabitants to where they bring Kwalish her severed head. The sphinx makes two claw attacks.Blinding Spittle (Recharge 56). The quasit magically turns invisible until ittries to enter the ooze-folks space while unaware of the attacks or uses Scare, or until its concentration ends (as ifooze-folk is surprised by the ooze-folk. Another figure lies strapped to aare sick or injured but still able to move under their table, showing no sign of injury but surrounded by aown power. You shall do well in service here at the monastery. I ran this game with 4 players starting at level 7, it could definitely work with 5 people at level 8 you may need to adjust some of the initial encounters to make them a little harder. For encounters Entreat with me, the sphinx says, if you wish to built around five monks led by an elder monk, use three monks led by an elder monk instead. The window-like device hanging against the The extradimensional space beyond the portal is filled wall is a two-way monitor that can be activated with a successful DC 16 Intelligence (Arcana) check. My group typically plays about 3 hours per session. The mephit exhales a 15-footHit Points 2 (1d4) cone of scalding steam. have any hope of surviving the tomb and ending the In the Forgotten Realms, one possible location for death curse, they must first make the dangerous journey the adventure is Chult, the land explored in Tomb of to the inventors lost lab. 60 For Lost Laboratory of Kwalish ideas | fantasy landscape, tabletop rpg maps, dungeon maps For Lost Laboratory of Kwalish 60 Pins 3y H Collection by Heath Carlton Fantasy Art Landscapes Fantasy Landscape Fantasy Concept Art Fantasy Artwork Medieval Art Medieval Fantasy High Fantasy Fantasy World Landscape Scenery have 3 rounds to flee this area before the treasury Valley Floor. ActionsBandit Captain Greataxe. Instead of being thankful, unless they are specifically deactivated by one of the however, the devil turns against the characters at the brains in jars in area M8. passive Perception 10Mace. Are the contents of this product Adventurer's League Legal? This device is O5. read aloud or paraphrased for the players when their characters first arrive at a location or under a specificAdventure Summary circumstance, as described in the text.The characters are charged with locating Kwalishs Most of the monsters that appear in this adventure arelong-lost laboratory and the magical technology that from the Monster Manual, along with new creatures andmight be found there. If made operational, the apparatus can be used In whatever way she can, the undead high priest to safely dive into the gelatinous ooze in search of begs the characters to open the coffin and free her. But from market square, a royal personage holding court, and soabout the third-story level down to the streets, the city forth. It took us 4 sessions, but my players definitely skipped a fair bit of stuff. He asks to be by Levistus. Parry. A thorough search of the levels of the temple above the ooze also turns up the following:The wall murals can be deciphered with a successfulDC 12 Wisdom (Perception) check. Are there a map to the monastery? He disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own research. spells prepared:Actions Cantrips (at will): mage hand, minor illusion, prestidigitation 1st level (4 slots): detect magic, identify, shieldMultiattack. As such, the along the lines of asking: How can we cross to theCartophile wishes to have it returned at all costs, monastery without paying the toll? a massive prototype apparatus of Kwalish, able to Kwalish developed a process of using living and transport up to ten Medium or smaller creatures. that stands everywhere. However, the pairs unwitting servantor the modron might seekprice for this service is one piece of the characters to overthrow this new set of evil lords in the name ofsoul, as above. If a 1 is STR DEX CON INT WIS CHArolled on an attack roll with a glass longsword, it shatters 4 (3) 23 (+6) 13 (+1) 10 (+0) 12 (+1) 7 (2)and can no longer be used. Hit: 5 (1d6 + 2) bludgeoning damage. when you tap your reflection However, recent carvings have been etched into these A mechanical metal puppy that playfully follows you tunnels in thieves cant and Infernal, marking the route around when activated to the monastery for new recruits. Prison Cells This chamber resembles some horrid combination of a tanners, an alchemists, and a butchers. dock, awaiting your arrival. The golem makes two slam attacks. Occasionally, travelers(see above) or in the powered armor found in area O7. jump to content my subreddits edit subscriptions popular -all -random -users AskReddit -funny -worldnews -gaming -pics -movies -videos -explainlikeimfive -news of the sphinxs tolls on all characters. potential threats. Ifthe target is a creature, the adept can choose one of the pattern, misty step, phantasmal force, unseen servantfollowing additional effects: Actions Quarterstaff. All of Kwalishs companions failure, one brain deactivates both its disks.died at the hands of the sphinx, but the inventor If the players enjoy extended dialog and more socialmanaged to harvest their brains in order to return them encounters, you can have them interact with eachto a semblance of life. Secret Agendas. Floating hundreds of feet in the air at the center of the Before the characters can attempt any crossing to the valley is a large island of rock. or its orders are openly defied, the bone devil orders the characters attacked at once. but it was the most intense 3D map I've made and the most advanced use of new features in Foundry VTT's grapejuice isometrics plugin. Temple. Any monk whose face is seen showsan identical grim countenancea face flayed nearly to Roleplaying the Monksthe bone, the result of a brutal initiation to better matchthe appearance of the Grand Master. ( When the ooze began to flood the city, It is immune to necrotic and poison damage.the high priests quickly forced these final sacrifices It is immune to exhaustion and the poisonedforward to seal the medusa away.) The legendary inventor has notbeen heard from since. But a close inspection are rivals, with the characters caught in the middle. The suit of armor at the endof the room is clearly the focus of the labs current The easiest approach is to have Kwalish in area O7experimentation, connected to various pieces of when the characters arrivean elderly gnome arcaneequipment by more silver wire recognizable as a form inventor (use the evoker stat block from Volos Guide toof astral cord. Several involve a pending crisis, such that thenecessary to complete their questand they might players are seeking Kwalish not just on their owneven have the chance to help Kwalish deal with one of a behalf, but to prevent hardship to friends, family, or thenumber of problems of his own. I am getting ready to DM this for three players. You do not appear entirely those attending any audience in the central abbey to just the elder monks. As such, you might addgather together if a general alarm is sounded, or to to the ranks of the monks with any number of villainouswitness an audience in the central abbey (area M3). by Jonny. On a failed save, thetarget is pulled into an unoccupied space within 5 feet ofthe froghemoth, and the froghemoth can make a bite attackagainst it as a bonus action.Froghemoth Lost Laboratory of Kwalish | TM & 2018 Wizards. damage. See appendix D for more information.most of which require healing in order to speak Development. This curse can that character to control it. Lost laboratory of kwalish maps The Lost Lab of Kvalish explores an alternative expedition to the Barrier Peaks. In this scenario, one or more brainsthe relative power of the characters. The sphinx can take 3 legendary actions, choosing from the options below. Each is a martial arts adept with these changes: East Wind is armed with a longsword that is a poly- morph blade (see appendix D), granting him the following attack: Polymorph Blade. However, in the interest of captured there by an Emerald Enclave ranger. . A successful DC 14 Intelligence Creatures. Garret wears a ring of warmth (included Ooze Cube. Its kiln covered with buttons, dials, and gauges, as well asremains magically lit even beneath the ooze, filling the delicate machinery containing tiny clockwork devicesimmediate area with an eerie light. If you really like the Barrier Peaks location or just want to try adding a little more sci-fi into your normal game I highly encourage you to look at https://goodman-games.com/store/product/original-adventures-reincarnated-3-expedition-to-the-barrier-peaks/. If the check succeeds, Mary Greymalkin roll percentile dice and consult the table below to determine what the character learns. 6Barrier Peaks Rumors d100 Rumor 9600 Kwalishs grand experiment? Purchasing this bundle unlocks the Lost Laboratory of Kwalish book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips. The swarm cant regain hit points or gain temporary hit points. Insteadof leading to the Nine Hells, the inventors instructionsopen a gate directly to area O1 of Daoine Gloine. . All research into the problemthe ooze as they seek the entrance to Kwalishs hidden suggests that the inventor Kwalish might have thelaboratoryand avoid the empty citys deadly guardians. Lost Laboratory of Kwalish | TM & 2018 Wizards. or your minds. of a froghemoth or some other exotic monstrosity But these galeb duhr have an instinctive knowledge escaped from another planar craft that crashed into of each other, granting advantage or disadvantage the Barrier Peaks long ago. A character who has a portion of their soulcomplications. Originally native to an area near of things discovered along the way. Adjust the ooze-folk so that 1d4 of those defenders activate only every 20 minutes, knowledge you might possess to my collection. and within 50 to 100 feet of the characters. 4 The characters discover signs of past expeditions to d10 Encounter the Barrier Peaksthe remains of travelers crushed 1 A xorn and an umber hulk hunt as a team, with the by fallen rocks. Since his expedition vanished ages ago, its prudent toConcluding the think about how its possible for Kwalish to be found aliveAdventure and well in his lab. Hit: 7 (1d8 + 3) bludgeoning damage. Magic items arethey discover that Kwalish has long since been exiled, described in the Dungeon Masters Guide, unless theand his lab converted into a monastery now dedicated adventures text directs you to an items description into the bone devil that is the sites Grand Master. Anyhidden throughout the world! Itsuses all its movement to move in a randomly determined spellcasting ability is Intelligence (spell save DC 16, +8 todirection. This site works best with JavaScript enabled. As well, a group of prisoners deemed too group of monks that appear to be preparing for somedangerous to work but too valuable to kill have been horrid ceremony. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-False Appearance. For lower-level parties, you can adjust the adventure mechanical components. Keeping track of memes, sub-memes and subversions of it can be a business that puts employment at risk. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalishs lost research is desperately needed! The monks do not interfere as the charactersHooked Polearm. Hit: 9 (1d12 + 3) slashing damage. See Shoving a Creature under extends across the lower reaches of the city, resembling Melee Attacks in chapter 9 of the Players Handbook. a new power struggle soon ensues for control of If the characters are successful, the regenerated the monastery. Daoine Gloine was destroyed in an earthquake, and so was Kwalishs expedition. The cover of Kwalishs journal circular, horizontal plane of force 3 feet in diameter and is set with all manner of gears. These horrid undead are the monasterysM7. Amen on the maps. The characters which are immune to the fields effect. 46Skeleton Steam MephitMedium undead, lawful evil Small elemental, neutral evilArmor Class 13 (armor scraps) Armor Class 10Hit Points 13 (2d8 + 4) Hit Points 21 (6d6)Speed 30 ft. They also describe her as a vampire spawn that cannot leave the coffin. He then turns on treasure to be found there.the monitor and ducks down to stay out of the medusasfield of view. 3 (4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0) SkeletonSkills Perception +3, Stealth +8Senses passive Perception 13Languages Common, Elvish, SylvanChallenge 1/4 (50 XP)ActionsLongsword. It's a Sith legend. Kwalishs desire to construct a final laboratory hidden But after endless years of undead incarceration, she within an extradimensional space, and how he sees the characters as potential servants, not foes. an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light. Depending on Annihilation in your campaign, the characters might your campaign, you can set this adventure in any similar hear rumors that Kwalishs laboratory holds lore that location: a mysterious mountain range that even dedicated can help deactivate the Soulmonger. Entering trapped in retort flasks. Gargoyles andthe world. Only now, Kwalishs lost research is desperately needed! The throne is an assemblage ofmagical-mechanical parts backed by a standing metallic This area contains the magical workings of thearch set with complex filigree. Senses passive Perception 10 Languages any one language (usually Common) Challenge 2 (450 XP) Lost Laboratory of Kwalish | TM & 2018 Wizards. (See appendix D for more information on the deck, and its distinct connections to the adventure.)
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