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mekanism pipes not connecting

! Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. I'll consider adding color support in the future. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. privacy statement. By clicking Sign up for GitHub, you agree to our terms of service and create-mc1.16.5_v0.3.2g.jar Have a question about this project? Leave the area they are in (at least 32 chunks away). The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. If you wish to subscribe for updates, use the button in the sidebar. privacy statement. Sign in Mekanism: 10.0.18.445 appleskin-forge-mc1.16.x-2.2.0.jar Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. Forge 14.22.1.2484 Privacy Policy. Higher tiers of upgrades mean a higher transfer rate. OreExcavation-1.8.157.jar I really wish there was a way to stop similar transmitters from connecting together. Mekanism machines will not spill your items all over the floor! lets say 15-20 away) Come back and see it all working properly again. 3 players on my server all experiencing same issue. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: The speed can only be increased by adding an upgrade. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Well occasionally send you account related emails. Now here is the kicker.. I believe it may be forge and ftbutilities fighting over chunk loading tickets causing wierd unloading of the chunks the cables are in. It didn't fix it permanently, when the server is restarted. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. Even when nothing is using it. I have to break all of them to have a complete network again. You signed in with another tab or window. As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. **Mekanism: 9.3.4 Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. I also haven't found any information online on how that distance gets determined. randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 Mousing over a Mekanism machine or factory will show the color for that side, . Is it something that happens after server/game restart? Mechanical Pipes and Machines wont in/out liquids. Sign in The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Even using a pipe one a machine with autoeject turned on works just fine. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). two pipes filled with the same gas are also (re)connectable. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Already on GitHub? everything works again. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. Just leave again and it recovers. Also take a look at the closed issues! MysticalAgriculture-1.16.5-4.2.5.jar CodeChickenLib-1.16.5-4.0.4.435-universal.jar Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Privacy Policy. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). **Mekanism: 1.15.2-9.9.8.400. mohist-1.16.5-778-server.jar, Modlist: Mekanism machine output configuration Slot/Side Assignment (6). By default pipes are relatively slow. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. It just You signed in with another tab or window. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . DynamicTreesBOP-1.16.5-2.0.6.jar Now when I leave the whole thing stops working again. It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. Yes, they are gaseous so try with gas pipeps ans look how it flows :). By clicking Sign up for GitHub, you agree to our terms of service and This can be very annoying, especially if it fills a long way of pipes. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 MouseTweaks-2.14-mc1.16.2.jar to your account. You do seem to have a small problem with double chests though, but it may be entirely on vanilla. Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. to your account. It seems it is related somehow to chunkloading. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Attached screenshot where you can see the power just stops. and what Mekanism version does that pack include? The subreddit for all things related to Modded Minecraft for Minecraft Java Edition My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. Server java version: If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. Playing Valhelsia 3 with 10.0.18.445 and have this issue. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. I am not running a server. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. Sign in I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Space-Bosstools-1.16.5-5.4.jar If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. Here's a picture showing it happening within one chunk. Aquaculture-1.16.5-2.1.21.jar Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. Scan this QR code to download the app now. cfm-7.0.0pre22-1.16.3.jar Was the pipe placed before or after the plant was formed? The output and input sides can't be changed. The pipe doesn't travel too far. to your account. ItemPhysic_v1.4.18_mc1.16.5.jar I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. MC 1.12.1. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. My test setup is not crossing any border). I tried with the configurator, same issue. Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Either the entire map or chunk is permanently corrupted. I just can't seem to get them to work. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. Machines on the right ran out of power, as expected. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. Mekanism 9.4.1 I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. obfuscate-0.6.2-1.16.3.jar privacy statement. ae2wtlib-0.3.2-1.16.5.jar Mantle-1.16.5-1.6.127.jar a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. Mekanism cable networks are breaking when leaving an area and re-entering it. The pump process automatically starts from the supplying machine (e.g., a pump). The sneakypipes settings on the machine are set to all sides input. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. --- From the buffer powercell and on I used elite universal cable. carryon-1.16.5-1.15.5.15.jar CreativeCore_v2.2.1_mc1.16.5.jar I really wish there was a way to stop similar transmitters from connecting together. By default pipes are relatively slow. Tech guess: I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. lemonlib-1.3.6.jar It broke the entire RS system. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Click the extracting part of the pipe to change modes, add filters or add upgrades. Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. Well occasionally send you account related emails. And it will just drain. **Forge: 13.20.1.2476 When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. **Other relevant version: Hello, I believe what is happening is that for some reason the networks are not on 10.0.2 , like wind mills not working ) . Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. It is certainly relevant as that does provide versions you're using.. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. By clicking Sign up for GitHub, you agree to our terms of service and So from what I can tell. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. supermartijn642configlib-1.0.9-mc1.16.jar Advanced Smelter, Rotary Cond. To the right is a 3x ore setup. Nothing is transmitting power. I found the following in the server log. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. only a odd one off occurrence that you haven't had happen again since? _redmist 4 yr. ago next one , the broken empty one , did not have any energy in it . Hwyla-forge-1.10.11-B78_1.16.2.jar By clicking Sign up for GitHub, you agree to our terms of service and 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 I just cant seem to get the chest to pass items to the machine E epidemia78 New Member The grid wouldn't allow me to access the storage. Put one between the pipes and they don't connect. to your account. AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. Mekanism-1.16.5-10.0.24.453.jar Sorry about that, forgot that service is read-one-then-delete. And when I reconnect them at one place it usually breaks at another place. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? Nevermind, I just tested it without entangloporters and it still happens, really weird. You can get that with the network probe. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. Please use the search functionality before reporting an issue. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. Minecraft 1.12.1 Sign up for a free GitHub account to open an issue and contact its maintainers and the community. It is randomly, sometimes the multi block structures are connected and any other are disconnected. Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. That was added post bug. So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). yes it is completely form the pipe was placed after the plantation and cella does not come from the server. Cookie Notice I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. Sign in I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! Ah. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. MekanismGenerators-1.16.5-10.0.24.453.jar Already on GitHub? Mekanism 9.4.1.326 I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 Granted, I left said chunk and came back to this error, but still. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". Click the extracting part of the pipe to change modes, add filters or add upgrades. Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. and our Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). elevatorid-1.16.5-1.7.13.jar replacing a cable with a new one results in just that one filling up. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. Have a question about this project? section of cabling. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. have issues connecting to Thermal Series blocks #6817 Closed After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. Without doing anything, leave the chunk (again. The pipe-to-ground pipes will not connect to pipes that are beside them. For the item settings. And about the latest log , i dont think its relevant now as the cables are working . The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Being able to tell pipes to stop connecting would be amazing! GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? chiselsandbits-1.0.43.jar Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Which means I have to try to find another mod with compatible gas transport. By clicking Sign up for GitHub, you agree to our terms of service and Cookie Notice I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. We had this problem on our server. We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. You are receiving this because you authored the thread. It got "fixed". Reopening this for now then so I remember to look into this in more detail when I get the chance. The design idea worked but there was a flaw. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. Just use the Configurator to change the pipe colors. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. --- Please make sure that it isn't set to expire.]. It happened from a different issue. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. It seems to be the same problem in version 10.0.24. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. chunkloaders-1.1.7-mc1.16.5.jar Reddit and its partners use cookies and similar technologies to provide you with a better experience. Well occasionally send you account related emails. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. Pipes/conduits disconnecting from the industrial turbine. Of course it's going to affect you. To Replace a pipe on the port doesn't fix anythere. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. kotlinforforge-1.16.0-obf.jar Pipes can be disconnected/reconnected by sneak-clicking with a wrench. StorageDrawers-1.16.3-8.3.0.jar have issues connecting to Thermal Series blocks. I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. alexsmobs-1.12.1.jar The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. Also how often does this end up happening or was it only a odd one off occurrence that you haven't had happen again since? Breaking and replacing the Energy Cube restores full functionality. I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . The text was updated successfully, but these errors were encountered: Aren't they gaseuos? etc. Privacy Policy. I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. privacy statement. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. We added some mods, i.e. back ( usually teleports to me and goes back to his base ). Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. area is completely chunkloaded. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. and our valkyrielib-1.16.5-3.0.9.5.jar When I put the cable back, they received power again, as expected. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc.

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